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Devil May Cry 3: Dante's Awakening
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Hideaki Itsuno
Producer(s)Tsuyoshi Tanaka
Artist(s)Daigo Ikeno
Writer(s)
  • Takayasu Yanagihara
Composer(s)Tetsuya Shibata
SeriesDevil May Cry
Platform(s)
Release
  • Dante's Awakening
  • PlayStation 2
    • JP: February 17, 2005
    • NA: March 1, 2005
    • AU: March 22, 2005
    • EU: March 24, 2005
  • Special Edition
  • PlayStation 2
    • NA: January 24, 2006
    • JP: February 23, 2006
    • EU: September 25, 2006[1]
    Microsoft Windows
    • EU: June 28, 2006
    • JP: June 30, 2006
    • NA: October 16, 2006
  • HD Collection
  • PlayStation 3, Xbox 360
    • JP: March 22, 2012
    • NA: March 29, 2012
    • EU: April 3, 2012
    • AU: April 5, 2012
    Microsoft Windows, PlayStation 4, Xbox One
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player

Devil May Cry 3: Dante's Awakening, known in Japan as simply Devil May Cry 3,[a] is an action-adventurehack and slashvideo game directed by Hideaki Itsuno, developed and published by Capcom, released in 2005 for the PlayStation 2 and ported to Microsoft Windows in 2006. The game is a prequel to the original Devil May Cry, with a younger Dante.[3] It introduces new combat mechanics with an emphasis on combos and fast paced action. The story is told primarily in cutscenes using the game's engine, with several pre-renderedfull motion videos.

Set a decade before the events of the first Devil May Cry in an enchanted tower, Temen-ni-gru, the story centers on the dysfunctional relationship between Dante and his brother Vergil.

Devil May Cry 3 was widely praised by critics, hailing it as a return to form for the series, yet did receive some criticisms for its high level of difficulty in the North American version. This was later addressed by the release of the rebalanced Special Edition of the game.[4][5]. The game was re‐released in 2006 as Devil May Cry 3: Special Edition[b] retooled difficulty levels, the addition of mid-mission checkpoints, 'GOLD mode', and Vergil as a playable character. Combined sales of both versions were over 2.3 million and garnering a review aggregate score of 88% on Gamerankings. It has been cited as one of the greatest video games of all time.

A 2005 manga prequel to Devil May Cry 3's storyline was published in Japan and later the United States.

360
  • 4Release

Gameplay[edit]

Dante firing Ebony and Ivory at an opponent
360

The gameplay in Devil May Cry 3 consists of levels ('missions') in which players battle enemies, carry out platforming tasks and solve puzzles to progress through the story. The player's performance in each mission is graded from D through C, B and A, with top marks of S and SS. Grades are based on time taken to complete a mission, the number of red orbs (game currency, obtained from defeated enemies) gathered, 'stylish' combat, item usage and damage received.[6]Stylish combat is the performance of a series of attacks while avoiding damage, and is tracked by an on-screen gauge. The longer a player attacks without repetition and evades damage, the higher the score.[6] The gauge registers 'Dope' after a few attacks, progressing through 'Crazy', 'Blast', 'Alright', 'Sweet', 'SShowtime' to peak at 'SSStylish'. If Dante receives damage, the style rating falls; if the gauge is 'Crazy' or below, it will reset. Devil May Cry 3's battle system allows a player to link attacks, with each weapon having a set number of attacks.

The registry is a database which stores information and settings that Windows needs to run - it keeps your computer running smoothly by providing all the details it needs in one central database. Vray 3.4 sketchup. Unfortunately, there are a lot of problems that the registry causes on your computer, such as making it run slowly and with errors.

The Devil Trigger enables the player's character to assume a demonic form. This alters the character's appearance, increases attack and defense, restores health and enables special attacks. This is a departure from the previous titles, where Dante draws power from weapons and items he procures throughout the game. The Devil Trigger state lasts as long as there is energy in the Devil Trigger gauge; the gauge rises by attacking (or taunting) enemies in normal mode, and falls when using the Devil Trigger transformation or other abilities using Devil Trigger power (such as the Quicksilver and Doppelganger styles, described below).[6] The Devil Trigger mode is not available to Dante until one-third of the way through the game, while Vergil (playable in the special edition) has the ability at the outset.

In Devil May Cry 3, Dante can switch between all 4 currently equipped weapons (two guns, two melees) mid-combo on the fly. Allowing for far greater combat freedom and variety than in previous Devil May Cry games. The other major difference from previous Devil May Cry games is Devil May Cry 3's combat system, which allows a player to choose one of Dante's four combat styles; each style has a different focus and techniques. Style selection is available at the beginning of each level and during gameplay at checkpoints.[4] The styles are Trickster, for dodging and agility; Swordmaster, with abilities for swords and other weapons; Gunslinger, with firearms techniques and Royal Guard, which allows a player to repel attacks with a button press (storing energy for retaliation). Later in the game, a player accesses two additional styles: Quicksilver (slowing enemies, while the character attacks at normal speed) and Doppelgänger (creating a shadow double who fights alongside Dante). A second player may control the shadow double by pressing 'Start' on a second controller. A two-player mode, similar to the Doppelgänger style, is accessible while Dante and Vergil battle Arkham.[7] In the special edition Vergil has another style, Dark Slayer, which is similar to Trickster.

Plot[edit]

Devil May Cry series chronology
See also: Characters of Devil May Cry

Devil May Cry 3 - a prequel to the first game - opens in Dante's yet-unnamed shop in an American metropolis. A mysterious man, Arkham, arrives with an invitation from Dante's brother Vergil in the guise of a demonic attack.[8][9] After Dante defeats his adversaries, a huge tower erupts from the ground nearby, eclipsing the sprawling city surrounding it.[3][10] Sensing that Vergil is on the structure, Dante interprets this as a challenge.[11] He begins fighting demons during his journey; once defeated, they become his weapons.[12] Dante is attacked by a woman on a motorcycle who turns out to be Mary, Arkham's daughter, who wants revenge on her father for causing her mother's death.[13][14] Arkham works for Vergil; they plan to take Dante's half of their mother's amulet and use its power on the tower to connect the human and demonic worlds.[15]

After a number of battles and an encounter with a being named Jester,[16] Dante reaches the tower's summit and battles Vergil. Vergil defeats Dante, steals his amulet and leaves; Dante's dormant demonic powers emerge, and he sets out in pursuit.[17] He catches Vergil in a control room in the tower's basement, where Vergil cannot reactivate the tower. The brothers fight again, until they are interrupted by Mary and Jester. Jester reveals himself as Arkham, who has manipulated them all to reactivate the tower to reach the demonic world. There he plans to steal the Force Edge, the dormant form of Sparda's sword with his power, using it to rule a demon-infested Earth.[18][19] The tower transforms as the spell is broken; Arkham is carried to the summit, and Vergil disappears in the confusion.

Dante battles his way back up the tower, fighting Mary for the right to pursue Arkham. He is victorious, and Mary lends him her most-powerful weapon. Reaching the summit, Dante crosses to the demonic world and catches Arkham (who has assumed Sparda's demonic form). Overwhelmed by power, Arkham transforms into a blob-like creature who battles Dante. During the fight, Vergil reappears, and the brothers work together to expel Arkham from the demonic world; weakened, Arkham lands on the tower (where Mary, who renounces her name and calls herself Lady, kills him). In the demonic world, Dante and Vergil fight for ownership of the Force Edge and the amulet halves. After his defeat Vergil remains as the portal closes, vanishing into the darkness with his half of the amulet.[20]

Dante meets Mary outside the tower; they form a friendship and the beginnings of a partnership as demon-slayers and he names his shop 'Devil May Cry'.[21][22] A scene after the credits shows Vergil in the demonic world, weak but determined, as he charges into battle against his father's old foe Mundus.[23]

Xbox

Development[edit]

A comparison between the motion capture and the results in the game. Reuben Langdon and Daniel Southworth provided their voice and moves for Dante and Vergil, respectively

After the mixed reception of Devil May Cry 2, Capcom developed Devil May Cry 3 in a similar manner to the series' more critically acclaimed first game, Devil May Cry; its gameplay elements, such as environment size and battle engine, were reexamined. Other aspects of Devil May Cry 2, such as the toning-down of Dante's cockiness and the game's lack of difficulty, were brought back in line with Devil May Cry.[24]

In the original Devil May Cry Vergil was said to have been killed by demons early and had his soul under the control of Mundus, thus Bingo Morihashi wanted to create an alternate universe in which Vergil was alive. However, Hideki Kamiya gave Morihashi the freedom to retcon Vergil's backstory and make him a living teenager for the events of Devil May Cry 3.[25]

According to a pre-release interview with the game's producer, Tsuyoshi Tanaka, the focus of the game's design was a battle system which allowed a player to control weapons in new, 'stylish' ways. This coincided with the design of a new type of in-game camera which kept the character in focus, avoiding disorientation in crowded battle scenes. Devil May Cry 2's difficulty was reduced for greater acceptance in the Japanese market, but this move cost the game support elsewhere. To remedy this, the Japanese release of Devil May Cry 3 had a lower degree of difficulty than the North American and European releases and Dante was a younger, more arrogant character than he was in the previous games.[26]Reuben Langdon provided the character's voice and motion capture. Although he was directed in Dante's portrayal, Langdon (confused by staff suggestions) played his own version of the character.[27]

Capcom promoted Devil May Cry 3's release with a multimillion-dollar television campaign and extensive advertising in video-game magazines; both emphasized the game's plot and number of fighting styles.[24] The company produced a second, 'special' edition, released in North America on January 24, 2006. A Microsoft Windows version, with minor graphics changes, was developed by SourceNext; it was released by Ubisoft on June 28, 2006 in Europe and October 16, 2006 in North America. The Devil Trigger versions of Dante and Vergil were designed by Atlus' Kazuma Kaneko, who previously collaborated on Zone of the Enders: The 2nd Runner, Shin Megami Tensei: Nocturne and Persona.[28][29]

Release[edit]

Devil May Cry 3: Dante's Awakening was first released in Japan on February 17, 2005 for the PlayStation 2.[30] It was followed by releases in North America and elsewhere in the world in 2005. It was a commercial success, and sold 1.3 million copies.[31][32]

After Devil May Cry 3's release Capcom introduced merchandise based on the game, including a manga (written by Suguro Chayamachi and published by Tokyopop in North America) and a Dante action figure manufactured by Revoltech. A 2006 sourcebook, Devil May Cry 3 Material Archive - Note of Naught, featured previously unreleased production and CG artwork, storyboards and a UMD video disc for the PSP with trailers and videos (region 2 only).[33] A three-disc Devil May Cry 3soundtrack was released on March 31, 2005 (shortly after the game's release), produced by Tetsuya Shibata and Kento Hasegawa[34][not in citation given] with lyrics and vocals by Shawn McPherson.[35]

Special edition[edit]

At the 2005 Tokyo Game Show, Capcom announced a special edition of Devil May Cry 3 with gameplay changes and additional content.[36] The special edition was released on January 24, 2006 as part of the PlayStation 2 greatest-hits collection, and it was later confirmed that the PlayStation 2 version of the game would be released in Europe.[37]Devil May Cry 3 Special Edition went on to sell 1 million units.[31]

Most notable additions to the game are, Dante's twin brother Vergil, who is now playable. Other changes included an additional survival mode, 'Bloody Palace', with 9,999 levels; a Jester fight early in the game, with optional fights later; a 'Turbo Mode', increasing game speed by 20 percent; an easier GOLD mode 'continue' feature, allowing a player to revive a character or restart a lost fight, and rebalanced difficulty levels. Vergil's gameplay differed from Dante's; although Dante was weaker than Vergil in terms of skills and combos, he was easier to control. Because of the game's space limitations, not all of Vergil's moves were included in the special edition.[38]

Vergil has one style, 'Dark Slayer' (similar to Dante's 'Trickster' style), with evasive maneuvers which can be leveled-up twice like Dante's four styles. He has three weapons: a katana known as Yamato, Beowulf gauntlets and greaves and the Force Edge broadsword. Vergil has two ranges of attack: 'Summoned Swords' (creating magical swords for a variety of effects)[39] and 'Judgment Cut' (creating spheres of force).[40] The new boss is Jester, a character encountered several times in first-edition cutscenes but not fought. In Devil May Cry 3: Special Edition, he is a boss who may be fought three times.

PC[edit]

On February 1, 2006, Ubisoft announced that they would be releasing a Microsoft Windows version of the game developed by SourceNext.[41] The European PC version was the first one released (before the special-edition PlayStation 2 version in that region), on June 28, 2006. The Japanese version was released two days later, and the North American version on October 16. The PC version of Devil May Cry 3:SE is host to many technical and control issues not present in the PS2 version and is not considered a quality port.

Devil May Cry HD[edit]

Devil May Cry 3: Special Edition was re-released in the Devil May Cry HD Collection for the PlayStation 3 and Xbox 360 (with Devil May Cry and Devil May Cry 2) on April 3, 2012.[42]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankingsPS2: 88% [43]
PC: 70%[44]
MetacriticPS2: 87% [45]
PC: 66%[46]
Review scores
PublicationScore
1UP.com9/10[47]
Eurogamer8/10[48]
Famitsu34/40[30]
Game Informer9/10[49]
GamePro[50]
GameSpot8.6/10[5]
GameSpy[4]
GameTrailers9/10[51]
IGN9.6/10[52]

The review aggregator website Metacritic gave the Special Edition on PlayStation 2 an 87 out of 100.[45] It was included on Game Informer's list of the top 50 games of 2005, and the special edition received a 'Game of the Month' award.[49] In 2010 IGN ranked it 18th on its list of the top 100 PlayStation 2 games,[53] and a GamePro retrospective that year rated it the 28th-best game for the PS2.[54]

Reviews typically praised the game for avoiding its predecessor's mistakes and for customization options, gameplay, combat engine and the musical score despite the contradicting plot lines and character arcs. The style-based combat engine was considered to produce fighting sequences superior to games such as Ninja Gaiden and Prince of Persia: The Two Thrones,[55] and the camera and controls were praised.[5][50][56][57][58]Devil May Cry 3 was included in the 2010 book, 1001 Video Games You Must Play Before You Die.[59]

The North American high level of difficulty in the non-special edition was criticized in otherwise-positive reviews. Critics disagreed with Capcom's decision to make the Japanese version's 'hard' mode the North American 'normal' mode,[48][52] and The European version of Devil May Cry 3 had the same normal mode as the Japanese version, but maintained the yellow orb continue system of the North American version. [60]

Vergil attacking with his sword, Yamato. His addition as a playable character in the special edition was well received by critics

The PC version was considered vastly inferior to the PlayStation 2 version due to the poor porting process. Bosch wet 2820 user manual. Issues included its game engine (thought rough and underpowered), its controls and the inability to save the game and exit, a feature of most PC games.[61] Jeremy Dunham of IGN gave the PC version a score of 5.8 out of 10 (compared to the PS2 version's 9.6),[52] citing its 'awful performance' and 'craptacular controls'.[62]

The special-edition PlayStation 2 release ranked ninth on GameSpy's 2006 'Game of the Year' list; it was commended for recalibrating its difficulty, a survival mode known as 'Bloody Palace' and making Vergil a playable character.[56] Play as Vergil was cited for the character's difference from Dante, although the reuse of Dante's bosses and the lack of cutscenes was criticized.[63][64]

Notes[edit]

  1. ^Japanese: デビル メイ クライ3Hepburn: Debiru Mei Kurai Surī?
  2. ^Japanese: デビル メイ クライ3 スペシャルエディションHepburn: Debiru Mei Kurai Surī Supesharu Edishon?

References[edit]

  1. ^'Devil May Cry 3: Special Edition'. CentreSoft. Archived from the original on May 7, 2013. Retrieved May 28, 2012.
  2. ^Capcom (December 7, 2017). 'Devil May Cry HD Collection coming to PC, PS4 and Xbox One on March 13, 2018'. Retrieved December 7, 2017.
  3. ^ abLopez, Miguel (February 1, 2005). 'Devil May Cry 3: Dante's Awakening'. GameSpy. Retrieved November 15, 2012.
  4. ^ abcLopez, Miguel. 'Devil May Cry 3: Dante's Awakening Review'. GameSpy. Retrieved July 20, 2008.
  5. ^ abcKasavin, Greg. 'Devil May Cry 3: Dante's Awakening for PlayStation 2 Review'. GameSpot. Archived from the original on December 6, 2008. Retrieved July 20, 2008.
  6. ^ abcDevil May Cry 3 Instruction Booklet. Capcom. 2005.
  7. ^'List of styles in Devil May Cry 3'. devilmaycry.org. Archived from the original on July 20, 2008. Retrieved July 20, 2008.
  8. ^Dante: Damn it! you guys totally wrecked my shop and I haven't even named it yet! (Devil May Cry 3) Capcom, 2005
  9. ^Arkham: Is your name Dante? Son of Sparda? Dante: Where did you hear that? Arkham: From your brother. He sent this invitation to you. Please, accept it. Dante: Invitation huh? (Devil May Cry 3) Capcom, 2005
  10. ^Arkham: Well? Doesn't it excite you? The Temen-ni-gru has revived. The Great One who once ruled this earth as the medium between the Human world, and the Demon world. Isn't it a magnificent view? The greatest minds of their time, those who revered Evil, constructed this glorious edifice. Now after two millenniums of confinement it can at last fulfill the purpose for which it was intended - Vergil: That's.. none of my concern. Did he have it? (Devil May Cry 3) Capcom, 2005
  11. ^Dante: It's been nearly a year since we last met. Where does the time go? No doubt you've got some fun planned for me. Right, Vergil? (Devil May Cry) Capcom, 2005
  12. ^Cerberus: You are not a human, are you? Dante: Who knows? I'm not even sure myself. Cerberus: Regardless, you have proved your strength. I acknowledge your ability. Take my soul and go forth. You have my blessing. Dante: Too easy! (Devil May Cry 3) Capcom, 2005
  13. ^Vergil: Why didn't you kill her? Perhaps, because she is your daughter? Did some pesky fatherly love get in your way? Arkham: That is none of your - Vergil: To further your study of the black arts, you sacrificed your loving wife, to become a devil as well. Knowing this I thought you'd be more useful to me, but I was wrong. No wonder your attainment of power is incomplete. (Devil May Cry 3) Capcom, 2005
  14. ^Mary: Shut up! He was obsessed with becoming a devil, so much he killed his own wife. For that, he butchered innocent people too. He's the vilest kind of creature. To top it off, that filthy scum.. is my father. Dante: Well, we have something in common. I have a dysfunctional family too.Mary: And what would you know about family? You're a demon! This is my father. My family! This was all supposed to end by my hand! (Devil May Cry 3) Capcom, 2005
  15. ^Vergil: Why isn't this working?! is there something missing? Must more blood be shed? Dante : You seem to be in a bad mood. Vergil: Dante. Dante: So my mother's amulet is the key that unlocks the door to the Demon World. Good Plan, Pop. Vergil: Just the opposite actually.. Originally it was the key to the Demon World but was given to humans as a gift. Dante: It doesn't matter to me one way or the other. More importantly, I've come all this way. I'm sure you have time for one more game, right? Vergil: Why not? After all, we share the same blood. I'll just use more of yours to undo daddy's little spell. Dante: So you want a piece of me. literally. Okay, bro. come and get it, if you can! (Devil May Cry 3) Capcom, 2005
  16. ^Jester: That could be a problem. Just hear me out. You got nothing to lose, right? My name is Jester, and I know a thing or two about this place. That thing there, is a power generator for this entire sector. In order to open the door, you need to apply a little something to it first. Do you know what that is, kid? Or is that too difficult for you? Ahahahahahaha - (Devil May Cry 3) Capcom, 2005
  17. ^Vergil: Why do you refuse to gain power? The power of our father Sparda? Dante: Father? I don't have a father. I just don't like you, that's all. Vergil: Foolishness, Dante, foolishness. Might controls everything. And without strength, you can't protect anything. Let alone yourself. (Devil May Cry 3) Capcom, 2005
  18. ^Jester: It was quite a ride, you know! If any of you had died before getting here, our little plan would have gone to waste! Therefore, my job was to get you to battle each other in order to weaken you. But at the same time, I needed to guide you here and make sure you were kept alive. I even went so far as dressing like a complete idiot! (Devil May Cry 3) Capcom, 2005
  19. ^Arkham: He plucks the threads that make us dance, finger and toe! We surrender in joy to the lowest of the foul and rank; we submerge through darkness, rancid filth. Hour by hour, we move downward, ever closer to Hell, in a slow, steady gait. Now, let the world resonate! Sloth! Gluttony! Greed! Envy! Lust! Wrath! And pride! A bell of chaos that tolls human desires! After two thousand long years, the once sealed gate to the demonic world will open! Destruction! Carnage and Despair! Let your instincts drive you! Entrap this world in fear! As its very name Temen-ni-gru strikes terror into the heart of mankind. Then I will become the ultimate ruler of this wasteland engulfed with pandemonium. The demonic power that Sparda once imprisoned.. will be mine! (Devil May Cry 3) Capcom, 2005
  20. ^Vergil: No one can have this Dante. It's mine. It belongs to a son of Sparda. Leave me and go, if you don't want to be trapped in the demon world. I'm staying. This place was our father's home. (Devil May Cry 3) Capcom, 2005
  21. ^Mary: Are you crying? Dante: It's only the rain. Mary: The rain already stopped. Dante: Devils never cry. Mary: I see. Maybe somewhere out there even a devil may cry when he loses a loved one. Don't you think? Dante: Maybe. (Devil May Cry 3) Capcom, 2005
  22. ^Mary: Oh, speaking of a kind devil, he finally decided on a name for his shop. It took him quite a while to pick one. Want to know the name? Devil May Cry. (Devil May Cry 3) Capcom, 2005
  23. ^Vergil: It would be fun to fight with the Prince of Darkness. If my father did it, then I should be able to do it too! (Devil May Cry 3) Capcom, 2005
  24. ^ abBrightman, James (April 6, 2005). 'Devil May Cry 3 Poised for Success'. GameDaily. Archived from the original on September 29, 2007. Retrieved April 12, 2007.
  25. ^Devil May Cry: 3142 Graphic Arts. Capcom, Udon Entertainment. 2015. p. 211. ISBN978-1927925485.
  26. ^'Interview with Tsuyoshi Tanaka'. GameSpot. Archived from the original on September 30, 2007. Retrieved April 18, 2007.
  27. ^Willoughby, Shane (August 27, 2011). 'Dante Speaks! An Interview With Reuben Langdon'. The Gaming Liberty. Archived from the original on January 18, 2014. Retrieved May 20, 2013.
  28. ^'Devil May Cry 3 PS2 Preview, Devil May Cry 3 PlayStation 2 Preview'. 1Up. Archived from the original on November 6, 2004. Retrieved July 20, 2008.
  29. ^'Atlus designer Kazuma Kaneko working on Devil May Cry 3 - News at GameSpot'. GameSpot. Archived from the original on September 29, 2007. Retrieved July 20, 2008.
  30. ^ ab'デビル メイ クライ 3 [PS2]'. Famitsu. Retrieved August 6, 2018.
  31. ^ ab'CAPCOM Platinum Titles'. CAPCOM IR. Retrieved August 6, 2018.
  32. ^'Japanese Sales Charts, Week Ending March 6th'. Gamasutra. March 11, 2005. Retrieved July 20, 2008.
  33. ^'Devil May Cry 3: Note of Naught artbook'. Devil's Chapel. Crystal. Retrieved July 20, 2008.
  34. ^'Listing for DMC3 OST'. Amazon. Retrieved July 20, 2008.
  35. ^McPherson, Shawn. 'Shawn McPherson's Web site'. Shootie HG. Archived from the original on June 3, 2007. Retrieved July 20, 2008.
  36. ^'TGS 2005: Devil May Cry 3: Special Edition Confirmed'. GameSpot. September 14, 2005. Retrieved July 20, 2008.
  37. ^'Release dates and production teams of Devil May Cry 3'. IGN. Retrieved July 20, 2008.
  38. ^Mielke, James. 'Postmortem on DMC3:SE'. 1UP.com. Archived from the original on June 24, 2013. Retrieved June 23, 2013.
  39. ^'Devil May Cry 3: Special Edition Review'. Gameslave. Retrieved July 20, 2008.
  40. ^'DMC3: SE - PlayStation 2 Preview at IGN'. IGN. Retrieved April 1, 2010.
  41. ^'Ubisoft To Publish Capcom Titles On PC'. Gamasutra. February 1, 2006. Retrieved July 20, 2008.
  42. ^Goldfarb, Andrew (December 20, 2011). 'Devil May Cry HD Collection Release Date Announced'. IGN. Retrieved July 13, 2013.
  43. ^'Devil May Cry 3: Special Edition for PlayStation 2'. GameRankings. CBS Interactive. Retrieved August 22, 2018.
  44. ^'Devil May Cry 3: Special Edition for PC'. GameRankings. CBS Interactive. Retrieved August 22, 2018.
  45. ^ ab'Devil May Cry 3: Special Edition for PlayStation 2 Reviews'. Metacritic. CBS Interactive. Retrieved July 20, 2008.
  46. ^'Devil May Cry 3: Special Edition for PC Reviews'. Metacritic. CBS Interactive. Retrieved July 20, 2008.
  47. ^'DMC3: SE Review for PS2 from'. 1UP.com. January 24, 2006. Archived from the original on April 28, 2013. Retrieved July 2, 2012.
  48. ^ abReed, Kristan (April 29, 2005). 'Devil May Cry review'. Eurogamer. Retrieved July 20, 2008.
  49. ^ abGame Informer (Issue #153) - January. 2006. p. 84.
  50. ^ abClockwork Crow (March 1, 2005). 'Devil May Cry 3 review'. GamePro. Archived from the original on August 6, 2008. Retrieved July 20, 2008.
  51. ^'GT DMC3: Dante's Awakening Video Review'. GameTrailers.com. May 6, 2005.
  52. ^ abcDunham, Jeremy (February 25, 2005). 'Devil May Cry 3: Dante's Awakening review'. IGN. Retrieved July 20, 2008.
  53. ^'Top 100 PlayStation 2 Games'. IGN. Retrieved November 16, 2012.
  54. ^The 36 Best PS2 Games, page 2, Feature Story from GamePro
  55. ^Games TM (Issue #30) - March. 2005. pp. 120–123.
  56. ^ ab'GameSpy's Game of the Year 2006'. GameSpy. Archived from the original on September 7, 2008. Retrieved July 20, 2008.
  57. ^Jones, Scott (May 25, 2005). 'Devil May Cry 3 review'. Gamecritics.com. Archived from the original on July 9, 2008. Retrieved July 20, 2008.
  58. ^'Devil May Cry 3 review'. G4. Archived from the original on April 27, 2006. Retrieved July 20, 2008.
  59. ^Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. London: Quintessence Editions Ltd. p. 187. ISBN978-1-74173-076-0.
  60. ^https://platinumparagon.wordpress.com/2018/03/12/why-devil-may-cry-3-was-harder-in-america/
  61. ^Kasavin, Greg (October 21, 2006). 'Devil May Cry 3: Special Edition for Personal computer review'. GameSpot. Retrieved July 20, 2008.
  62. ^Dunham, Jeremy (October 22, 2006). 'Devil May Cry 3 for PC review'. IGN. Retrieved July 20, 2008.
  63. ^'Devil May Cry 3: Dante's Awakening - Special Edition Review'. GameSpot. January 24, 2006. Retrieved April 25, 2013.
  64. ^Dunhan, Jeremy (November 22, 2006). 'Devil May Cry 3: Dante's Awakening Special Edition Review'. IGN. Retrieved April 25, 2013.

External links[edit]

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Ubisoft is giving away free copies of neon-soaked Far Cry spinoff Far Cry 3: Blood Dragon this month as part of the publisher’s 30th anniversary celebration. All you’ll need is a Uplay account to download the game from the Ubisoft Club.

The offer is limited to the Windows PC version of Far Cry 3: Blood Dragon, however, and kicks off Wednesday, Nov. 9.

Far Cry 3: Blood Dragon was released in 2013 for PlayStation 3, Windows PC and Xbox 360. The Xbox 360 version is backward compatible on Xbox One (and will be included as part of November’s Xbox Games With Gold lineup). The follow-up to Far Cry 3 puts players in a retro-futuristic open world steeped in ‘80s action movie references and spawned a spinoff of its own, Trials of the Blood Dragon.

Ubisoft’s free digital PC game giveaway is part of the company’s 30th anniversary. The company has already given away free downloads of Prince of Persia: The Sands of Time, Splinter Cell, Rayman Origins and The Crew, and is currently offering Beyond Good and EvilVmware 5.0 download. for free.